/**
* @file pounce.c Buddy Pounce API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "pounce.h"
#include "debug.h"
#include "pounce.h"
#include "util.h"
typedef struct
{
GString *buffer;
GaimPounce *pounce;
GaimPounceEvent events;
char *ui_name;
char *pouncee;
char *protocol_id;
char *event_type;
char *action_name;
char *param_name;
char *account_name;
} PounceParserData;
typedef struct
{
char *name;
gboolean enabled;
GHashTable *atts;
} GaimPounceActionData;
typedef struct
{
char *ui;
GaimPounceCb cb;
void (*new_pounce)(GaimPounce *);
void (*free_pounce)(GaimPounce *);
} GaimPounceHandler;
static GHashTable *pounce_handlers = NULL;
static GList *pounces = NULL;
static guint pounces_save_timer = 0;
static gboolean pounces_loaded = FALSE;
static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
GaimPounceActionData *action;
g_return_val_if_fail(pounce != NULL, NULL);
g_return_val_if_fail(name != NULL, NULL);
action = g_hash_table_lookup(pounce->actions, name);
return action;
}
static void
free_action_data(gpointer data)
{
GaimPounceActionData *action_data = data;
g_free(action_data->name);
g_hash_table_destroy(action_data->atts);
g_free(action_data);
}
static gboolean
pounces_save_cb(gpointer unused)
{
gaim_pounces_sync();
pounces_save_timer = 0;
return FALSE;
}
static void
schedule_pounces_save(void)
{
if (!pounces_save_timer)
pounces_save_timer = gaim_timeout_add(5000, pounces_save_cb, NULL);
}
GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
const char *pouncee, GaimPounceEvent event)
{
GaimPounce *pounce;
GaimPounceHandler *handler;
g_return_val_if_fail(ui_type != NULL, NULL);
g_return_val_if_fail(pouncer != NULL, NULL);
g_return_val_if_fail(pouncee != NULL, NULL);
g_return_val_if_fail(event != 0, NULL);
pounce = g_new0(GaimPounce, 1);
pounce->ui_type = g_strdup(ui_type);
pounce->pouncer = pouncer;
pounce->pouncee = g_strdup(pouncee);
pounce->events = event;
pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, free_action_data);
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
if (handler != NULL && handler->new_pounce != NULL)
handler->new_pounce(pounce);
pounces = g_list_append(pounces, pounce);
return pounce;
}
void
gaim_pounce_destroy(GaimPounce *pounce)
{
GaimPounceHandler *handler;
g_return_if_fail(pounce != NULL);
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
pounces = g_list_remove(pounces, pounce);
if (pounce->ui_type != NULL) g_free(pounce->ui_type);
if (pounce->pouncee != NULL) g_free(pounce->pouncee);
g_hash_table_destroy(pounce->actions);
if (handler != NULL && handler->free_pounce != NULL)
handler->free_pounce(pounce);
g_free(pounce);
schedule_pounces_save();
}
void
gaim_pounce_destroy_all_by_account(GaimAccount *account)
{
GaimAccount *pouncer;
GaimPounce *pounce;
GList *l, *l_next;
g_return_if_fail(account != NULL);
for (l = gaim_pounces_get_all(); l != NULL; l = l_next) {
pounce = (GaimPounce *)l->data;
l_next = l->next;
pouncer = gaim_pounce_get_pouncer(pounce);
if (pouncer == account)
gaim_pounce_destroy(pounce);
}
}
void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pounce != GAIM_POUNCE_NONE);
pounce->events = events;
schedule_pounces_save();
}
void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pouncer != NULL);
pounce->pouncer = pouncer;
schedule_pounces_save();
}
void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pouncee != NULL);
if (pounce->pouncee != NULL)
g_free(pounce->pouncee);
pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));
schedule_pounces_save();
}
void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
g_return_if_fail(pounce != NULL);
pounce->save = save;
schedule_pounces_save();
}
void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(name != NULL);
if (g_hash_table_lookup(pounce->actions, name) != NULL)
return;
action_data = g_new0(GaimPounceActionData, 1);
action_data->name = g_strdup(name);
action_data->enabled = FALSE;
action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, g_free);
g_hash_table_insert(pounce->actions, g_strdup(name), action_data);
schedule_pounces_save();
}
void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
gboolean enabled)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(action != NULL);
action_data = find_action_data(pounce, action);
g_return_if_fail(action_data != NULL);
action_data->enabled = enabled;
schedule_pounces_save();
}
void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
const char *attr, const char *value)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(action != NULL);
g_return_if_fail(attr != NULL);
action_data = find_action_data(pounce, action);
g_return_if_fail(action_data != NULL);
if (value == NULL)
g_hash_table_remove(action_data->atts, attr);
else
g_hash_table_insert(action_data->atts, g_strdup(attr),
g_strdup(value));
schedule_pounces_save();
}
void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
g_return_if_fail(pounce != NULL);
pounce->data = data;
}
GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);
return pounce->events;
}
GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->pouncer;
}
const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->pouncee;
}
gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, FALSE);
return pounce->save;
}
gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
GaimPounceActionData *action_data;
g_return_val_if_fail(pounce != NULL, FALSE);
g_return_val_if_fail(action != NULL, FALSE);
action_data = find_action_data(pounce, action);
g_return_val_if_fail(action_data != NULL, FALSE);
return action_data->enabled;
}
const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
const char *action, const char *attr)
{
GaimPounceActionData *action_data;
g_return_val_if_fail(pounce != NULL, NULL);
g_return_val_if_fail(action != NULL, NULL);
g_return_val_if_fail(attr != NULL, NULL);
action_data = find_action_data(pounce, action);
g_return_val_if_fail(action_data != NULL, NULL);
return g_hash_table_lookup(action_data->atts, attr);
}
void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->data;
}
void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
GaimPounceEvent events)
{
GaimPounce *pounce;
GaimPounceHandler *handler;
GList *l, *l_next;
char *norm_pouncee;
g_return_if_fail(pouncer != NULL);
g_return_if_fail(pouncee != NULL);
g_return_if_fail(events != GAIM_POUNCE_NONE);
norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
{
pounce = (GaimPounce *)l->data;
l_next = l->next;
if ((gaim_pounce_get_events(pounce) & events) &&
(gaim_pounce_get_pouncer(pounce) == pouncer) &&
!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
norm_pouncee))
{
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
if (handler != NULL && handler->cb != NULL)
{
handler->cb(pounce, events, gaim_pounce_get_data(pounce));
if (!gaim_pounce_get_save(pounce))
gaim_pounce_destroy(pounce);
}
}
}
g_free(norm_pouncee);
}
GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
GaimPounceEvent events)
{
GaimPounce *pounce = NULL;
GList *l;
char *norm_pouncee;
g_return_val_if_fail(pouncer != NULL, NULL);
g_return_val_if_fail(pouncee != NULL, NULL);
g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL);
norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
{
pounce = (GaimPounce *)l->data;
if ((gaim_pounce_get_events(pounce) & events) &&
(gaim_pounce_get_pouncer(pounce) == pouncer) &&
!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
norm_pouncee))
{
break;
}
pounce = NULL;
}
g_free(norm_pouncee);
return pounce;
}
/* XML Stuff */
static void
free_parser_data(gpointer user_data)
{
PounceParserData *data = user_data;
if (data->buffer != NULL)
g_string_free(data->buffer, TRUE);
if (data->ui_name != NULL) g_free(data->ui_name);
if (data->pouncee != NULL) g_free(data->pouncee);
if (data->protocol_id != NULL) g_free(data->protocol_id);
if (data->event_type != NULL) g_free(data->event_type);
if (data->action_name != NULL) g_free(data->action_name);
if (data->param_name != NULL) g_free(data->param_name);
if (data->account_name != NULL) g_free(data->account_name);
g_free(data);
}
static void
start_element_handler(GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
GHashTable *atts;
int i;
atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
for (i = 0; attribute_names[i] != NULL; i++) {
g_hash_table_insert(atts, g_strdup(attribute_names[i]),
g_strdup(attribute_values[i]));
}
if (data->buffer != NULL) {
g_string_free(data->buffer, TRUE);
data->buffer = NULL;
}
if (!strcmp(element_name, "pounce")) {
const char *ui = g_hash_table_lookup(atts, "ui");
if (ui == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'ui' parameter for pounce!\n");
}
else
data->ui_name = g_strdup(ui);
data->events = 0;
}
else if (!strcmp(element_name, "account")) {
const char *protocol_id = g_hash_table_lookup(atts, "protocol");
if (protocol_id == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'protocol' parameter for account!\n");
}
else
data->protocol_id = g_strdup(protocol_id);
}
else if (!strcmp(element_name, "event")) {
const char *type = g_hash_table_lookup(atts, "type");
if (type == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'type' parameter for event!\n");
}
else
data->event_type = g_strdup(type);
}
else if (!strcmp(element_name, "action")) {
const char *type = g_hash_table_lookup(atts, "type");
if (type == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'type' parameter for action!\n");
}
else
data->action_name = g_strdup(type);
}
else if (!strcmp(element_name, "param")) {
const char *param_name = g_hash_table_lookup(atts, "name");
if (param_name == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'name' parameter for param!\n");
}
else
data->param_name = g_strdup(param_name);
}
g_hash_table_destroy(atts);
}
static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
gchar *buffer = NULL;
if (data->buffer != NULL) {
buffer = g_string_free(data->buffer, FALSE);
data->buffer = NULL;
}
if (!strcmp(element_name, "account")) {
g_free(data->account_name);
data->account_name = g_strdup(buffer);
}
else if (!strcmp(element_name, "pouncee")) {
g_free(data->pouncee);
data->pouncee = g_strdup(buffer);
}
else if (!strcmp(element_name, "event")) {
if (!strcmp(data->event_type, "sign-on"))
data->events |= GAIM_POUNCE_SIGNON;
else if (!strcmp(data->event_type, "sign-off"))
data->events |= GAIM_POUNCE_SIGNOFF;
else if (!strcmp(data->event_type, "away"))
data->events |= GAIM_POUNCE_AWAY;
else if (!strcmp(data->event_type, "return-from-away"))
data->events |= GAIM_POUNCE_AWAY_RETURN;
else if (!strcmp(data->event_type, "idle"))
data->events |= GAIM_POUNCE_IDLE;
else if (!strcmp(data->event_type, "return-from-idle"))
data->events |= GAIM_POUNCE_IDLE_RETURN;
else if (!strcmp(data->event_type, "start-typing"))
data->events |= GAIM_POUNCE_TYPING;
else if (!strcmp(data->event_type, "stop-typing"))
data->events |= GAIM_POUNCE_TYPING_STOPPED;
g_free(data->event_type);
data->event_type = NULL;
}
else if (!strcmp(element_name, "action")) {
if (data->pounce != NULL) {
gaim_pounce_action_register(data->pounce, data->action_name);
gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
}
g_free(data->action_name);
data->action_name = NULL;
}
else if (!strcmp(element_name, "param")) {
if (data->pounce != NULL) {
gaim_pounce_action_set_attribute(data->pounce, data->action_name,
data->param_name, buffer);
}
g_free(data->param_name);
data->param_name = NULL;
}
else if (!strcmp(element_name, "events")) {
GaimAccount *account;
account = gaim_accounts_find(data->account_name, data->protocol_id);
g_free(data->account_name);
g_free(data->protocol_id);
data->account_name = NULL;
data->protocol_id = NULL;
if (account == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Account for pounce not found!\n");
}
else {
gaim_debug(GAIM_DEBUG_INFO, "pounce",
"Creating pounce: %s, %s\n", data->ui_name,
data->pouncee);
data->pounce = gaim_pounce_new(data->ui_name, account,
data->pouncee, data->events);
}
g_free(data->pouncee);
data->pouncee = NULL;
}
else if (!strcmp(element_name, "save")) {
gaim_pounce_set_save(data->pounce, TRUE);
}
else if (!strcmp(element_name, "pounce")) {
data->pounce = NULL;
data->events = 0;
if (data->ui_name != NULL) g_free(data->ui_name);
if (data->pouncee != NULL) g_free(data->pouncee);
if (data->protocol_id != NULL) g_free(data->protocol_id);
if (data->event_type != NULL) g_free(data->event_type);
if (data->action_name != NULL) g_free(data->action_name);
if (data->param_name != NULL) g_free(data->param_name);
if (data->account_name != NULL) g_free(data->account_name);
data->ui_name = NULL;
data->pounce = NULL;
data->protocol_id = NULL;
data->event_type = NULL;
data->action_name = NULL;
data->param_name = NULL;
data->account_name = NULL;
}
if (buffer != NULL)
g_free(buffer);
}
static void
text_handler(GMarkupParseContext *context, const gchar *text,
gsize text_len, gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
if (data->buffer == NULL)
data->buffer = g_string_new_len(text, text_len);
else
g_string_append_len(data->buffer, text, text_len);
}
static GMarkupParser pounces_parser =
{
start_element_handler,
end_element_handler,
text_handler,
NULL,
NULL
};
gboolean
gaim_pounces_load(void)
{
gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
gchar *contents = NULL;
gsize length;
GMarkupParseContext *context;
GError *error = NULL;
PounceParserData *parser_data;
if (filename == NULL) {
pounces_loaded = TRUE;
return FALSE;
}
if (!g_file_get_contents(filename, &contents, &length, &error)) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces",
"Error reading pounces: %s\n", error->message);
g_free(filename);
g_error_free(error);
pounces_loaded = TRUE;
return FALSE;
}
parser_data = g_new0(PounceParserData, 1);
context = g_markup_parse_context_new(&pounces_parser, 0,
parser_data, free_parser_data);
if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return FALSE;
}
if (!g_markup_parse_context_end_parse(context, NULL)) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error parsing %s\n",
filename);
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return FALSE;
}
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return TRUE;
}
static void
write_action_parameter(gpointer key, gpointer value, gpointer user_data)
{
const char *name, *param_value;
FILE *fp;
param_value = (const char *)value;
name = (const char *)key;
fp = (FILE *)user_data;
fprintf(fp, " %s\n", name, param_value);
}
static void
write_action_parameter_list(gpointer key, gpointer value, gpointer user_data)
{
GaimPounceActionData *action_data;
const char *action;
FILE *fp;
action_data = (GaimPounceActionData *)value;
action = (const char *)key;
fp = (FILE *)user_data;
if (!action_data->enabled)
return;
fprintf(fp, " atts) == 0) {
fprintf(fp, "/>\n");
}
else {
fprintf(fp, ">\n");
g_hash_table_foreach(action_data->atts, write_action_parameter, fp);
fprintf(fp, " \n");
}
}
static void
gaim_pounces_write(FILE *fp, GaimPounce *pounce)
{
GaimAccount *pouncer;
GaimPounceEvent events;
char *pouncer_name;
pouncer = gaim_pounce_get_pouncer(pounce);
events = gaim_pounce_get_events(pounce);
pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1);
fprintf(fp, " \n", pounce->ui_type);
fprintf(fp, " %s\n",
pouncer->protocol_id, pouncer_name);
fprintf(fp, " %s\n", gaim_pounce_get_pouncee(pounce));
fprintf(fp, " \n");
if (events & GAIM_POUNCE_SIGNON)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_SIGNOFF)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_AWAY)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_AWAY_RETURN)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_IDLE)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_IDLE_RETURN)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_TYPING)
fprintf(fp, " \n");
if (events & GAIM_POUNCE_TYPING_STOPPED)
fprintf(fp, " \n");
fprintf(fp, " \n");
fprintf(fp, " \n");
g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp);
fprintf(fp, " \n");
if (gaim_pounce_get_save(pounce))
fprintf(fp, " \n");
fprintf(fp, " \n");
g_free(pouncer_name);
}
void
gaim_pounces_sync(void)
{
FILE *fp;
const char *user_dir = gaim_user_dir();
char *filename;
char *filename_real;
if (!pounces_loaded) {
gaim_debug(GAIM_DEBUG_WARNING, "pounces",
"Writing pounces to disk.\n");
schedule_pounces_save();
return;
}
if (user_dir == NULL)
return;
gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n");
fp = fopen(user_dir, "r");
if (fp == NULL)
mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
else
fclose(fp);
filename = g_build_filename(user_dir, "pounces.xml.save", NULL);
if ((fp = fopen(filename, "w")) != NULL) {
GList *l;
fprintf(fp, "\n\n");
fprintf(fp, "\n");
for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
gaim_pounces_write(fp, l->data);
fprintf(fp, "\n");
fclose(fp);
chmod(filename, S_IRUSR | S_IWUSR);
}
else {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n",
filename);
g_free(filename);
return;
}
filename_real = g_build_filename(user_dir, "pounces.xml", NULL);
if (rename(filename, filename_real) < 0) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n",
filename, filename_real);
}
g_free(filename);
g_free(filename_real);
}
void
gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
void (*new_pounce)(GaimPounce *pounce),
void (*free_pounce)(GaimPounce *pounce))
{
GaimPounceHandler *handler;
g_return_if_fail(ui != NULL);
g_return_if_fail(cb != NULL);
handler = g_new0(GaimPounceHandler, 1);
handler->ui = g_strdup(ui);
handler->cb = cb;
handler->new_pounce = new_pounce;
handler->free_pounce = free_pounce;
g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
}
void
gaim_pounces_unregister_handler(const char *ui)
{
g_return_if_fail(ui != NULL);
g_hash_table_remove(pounce_handlers, ui);
}
GList *
gaim_pounces_get_all(void)
{
return pounces;
}
static void
free_pounce_handler(gpointer user_data)
{
GaimPounceHandler *handler = (GaimPounceHandler *)user_data;
g_free(handler->ui);
g_free(handler);
}
static void
buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
{
gaim_pounce_execute(buddy->account, buddy->name, event);
}
static void
buddy_typing_cb(GaimConversation *conv, void *data)
{
GaimAccount *account = gaim_conversation_get_account(conv);
const char *name = gaim_conversation_get_name(conv);
if (gaim_find_buddy(account, name) != NULL)
{
GaimPounceEvent event;
event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING
? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);
gaim_pounce_execute(account, name, event);
}
}
void *
gaim_pounces_get_handle(void)
{
static int pounce_handle;
return &pounce_handle;
}
void
gaim_pounces_init(void)
{
void *blist_handle = gaim_blist_get_handle();
void *conv_handle = gaim_conversations_get_handle();
void *handle = gaim_pounces_get_handle();
pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, free_pounce_handler);
gaim_signal_connect(blist_handle, "buddy-idle",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_IDLE));
gaim_signal_connect(blist_handle, "buddy-unidle",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN));
gaim_signal_connect(blist_handle, "buddy-away",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_AWAY));
gaim_signal_connect(blist_handle, "buddy-back",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN));
gaim_signal_connect(blist_handle, "buddy-signed-on",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
gaim_signal_connect(blist_handle, "buddy-signed-off",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));
gaim_signal_connect(conv_handle, "buddy-typing",
handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
gaim_signal_connect(conv_handle, "buddy-typing-stopped",
handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
}
void
gaim_pounces_uninit()
{
if (pounces_save_timer != 0) {
gaim_timeout_remove(pounces_save_timer);
pounces_save_timer = 0;
gaim_pounces_sync();
}
gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
}